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Acer Aspire V5 Specification
acer aspire v5 specification















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WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. Rating 5.000001 out of 5 (1) &163 999.99.

WebGL is designed and maintained by the non-profit Khronos Group. This short summary of the Acer Aspire V5-573G-54208G1Taii Notebook 39,6 cm (15.6') HD 4th gen Intel® Core i5 8 GB DDR3L-SDRAM 1000 GB HDD NVIDIA® GeForce® GT 750M Wi-Fi 4 (802.11n) Windows 8 Black data-sheet is auto-generated and uses the product title and the first six key specs.WebGL programs consist of control code written in JavaScript and shader code that is written in OpenGL ES Shading Language (GLSL ES), a language similar to C or C++, and is executed on a computer's graphics processing unit (GPU). Graphics Controller Manufacturer.The Latest Acer Aspire V5 2017 (2GB) Price in Philippines updated on daily bases from the local market shops/Showrooms and price list provided by the main dealers of acer in PHL without discount (You can save some money if you can bargaining ) we are trying to delivering best possible Price of Acer Aspire V5 2017 (2GB) in Philippines and Full specifications, but we are can’t grantee the. Aspire V5 Operating System.

This functionality, if so required, has to be implemented by the end-developer by providing shader code and configuring data bindings in JavaScript.Shaders in WebGL are expressed directly in GLSL and passed to the WebGL API as textual strings. Like OpenGL ES 2.0, WebGL does not have the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. Automatic memory management is provided implicitly by JavaScript. It uses the HTML5 canvas element and is accessed using Document Object Model (DOM) interfaces.WebGL 2.0 is based on OpenGL ES 3.0 and made guaranteed availability of many optional extensions of WebGL 1.0 and exposes new APIs.

As of March 2012, the chair of the working group is Ken Russell.Early applications of WebGL include Zygote Body. Version 1.0 of the WebGL specification was released March 2011. By the end of 2007, both Mozilla and Opera had made their own separate implementations.In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others. Vukićević first demonstrated a Canvas 3D prototype in 2006. This code is executed for each and every vertex sent through the API and for each pixel rasterized to the screen.WebGL evolved out of the Canvas 3D experiments started by Vladimir Vukićević at Mozilla.

It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. Implementations Almost Native Graphics Layer Engine Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. First implementations are in Firefox 51, Chrome 56 and Opera 43. This specification is based on OpenGL ES 3.0. Development of the WebGL 2 specification started in 2013 with final in January 2017. These applications included Fusion 360 and AutoCAD 360.

More detailed information (like what renderer the browser uses, and what extensions are available) is provided at third-party websites. The official WebGL website offers a simple test page. However its availability is dependent on other factors like the GPU supporting it. ″ Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.″ WebGL is widely supported by modern browsers.

Acer Aspire V5 Specification Mac OS X

Chrome 56+ supports WebGL 2.0. Since September 2013, Chrome also has a newer Direct3D 11 renderer, which however requires a newer graphics card. It is also possible to force OpenGL as the renderer on Windows. On Linux and Mac OS X the default renderer is OpenGL however. By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to Direct X 9.0c or 11.0, which have better driver support.

Safari – Safari 6.0 and newer versions installed on OS X Mountain Lion, Mac OS X Lion and Safari 5.1 on Mac OS X Snow Leopard implemented support for WebGL 1.0, which was disabled by default before Safari 8.0. Firefox 51+ supports WebGL 2.0. Since 2013 Firefox also uses DirectX on the Windows platform via ANGLE.

It initially failed the majority of official WebGL conformance tests, but Microsoft later released several updates. Internet Explorer – WebGL 1.0 is partially supported in Internet Explorer 11. Opera 43+ supports WebGL 2.0. Opera – WebGL 1.0 has been implemented in Opera 11 and 12, although was disabled by default in 2014.

acer aspire v5 specification

Android Browser – Basically unsupported, but the Sony Ericsson Xperia range of Android smartphones have had WebGL capabilities following a firmware upgrade. BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00

MeeGo – WebGL 1.0 is unsupported in the stock browser "Web." However, it is available through Firefox. Maemo – In Nokia N900, WebGL 1.0 is available in the stock microB browser from the PR1.2 firmware update onwards. Google Chrome – WebGL 1.0 is available for Android devices since Google Chrome 25 and enabled by default since version 30. Firefox for mobile – WebGL 1.0 is available for Android and MeeGo devices since Firefox 4. Internet Explorer – Prefixed WebGL 1.0 is available on Windows Phone 8.x (11+) Supported in Google Chrome that replaced the Android browser in many phones (but is not a new standard Android Browser).

View transformations for shaders, view frustum etc.). Tools and ecosystem Utilities The low-level nature of the WebGL API, which provides little on its own to produce desirable 3D graphics quickly, contributed to creation of libraries which are typically used to build things up in 3D graphics (e.g. iOS – WebGL 1.0 is available for mobile Safari, in iOS 8. Sailfish OS – WebGL 1.0 is supported in the default Sailfish browser. Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only).

acer aspire v5 specification

There are also some 2D libraries built on top of WebGL like Cocos2d-x or Pixi. It is sometimes used in conjunction with a WebGL specific extension called glUtils.js. A more light-weight utility library that provides just the vector and matrix math utilities for shaders is sylvester.js. The Stage3D/Flash-based Away3D high-level library also has a port to WebGL via TypeScript.

acer aspire v5 specification